Abilities:
- Moonsilver Blade (Passive): Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
- Crescent Strike: Diana swings her blade to unleash a bolt of
lunar energy, afflicting enemies with Moonlight and dealing damage in an
arc before exploding.
- Pale Cascade: Diana creates three orbiting spheres that
detonate on contact with enemies to deal damage in an area. She also
gains a temporary shield that absorbs damage. This shield is refreshed
if all three spheres detonate.
- Moonfall: Diana draws in and slows all nearby enemies.
- Lunar Rush (Ultimate): Diana teleports to an enemy and deals
magic damage. Lunar Rush has no cooldown when used to teleport to a
target afflicted with Moonlight.
The tide of battle is turning, summoners. With ceaseless aggression,
powered and protected by the lunar light, Diana, Scorn of the Moon,
controls and chases her enemies through the battlefield, leaving them no
sunlight for solace.
Diana’s high area of effect damage and defensive abilities make her an
ideal jungler. Pale Cascade creates three orbiting spheres that detonate
and deal damage to any enemy that comes close, while protecting her
with a shield that absorbs any incoming damage. If all three orbs are
detonated, the shield effect is refreshed, allowing her to absorb even
more punishment. This destructive shield, combined with a cleaving
attack from her passive, Moonsilver Blade, helps her deal out
significant damage to multiple targets as she quickly tears through
jungle camps.
Drawing power from the moon, Diana’s kit revolves around her use of
Moonlight to prep her enemies for an incoming attack. The breakneck pace
of Diana’s gameplay and her relentless chasing potential are driven by
the interplay between Crescent Strike and her ultimate ability, Lunar
Rush. A unique curved skillshot, Crescent Strike unleashes lunar energy
in an arc, damaging any enemies in its path and simultaneously
afflicting them with Moonlight. Casting Lunar Rush to teleport to an
enemy afflicted by Moonlight will reset the ability cooldown while
consuming all active Moonlight debuffs. Judicious use of Moonlight
combined with accurate casts of Crescent Strike gives Diana incredible
mobility and sustained damage throughout a long fight. While using Lunar
Rush only in combination with Moonlight will give Diana the highest
damage output over time, you may make a judgment call and accept the
longer cooldown to either directly rush a vulnerable target or double
tap a Moonlight afflicted enemy for heavy burst damage.
Diana’s kit really comes together in a team fight. After initiating with
Crescent Strike and Lunar Rush, she can follow up with Moonfall,
drawing in and slowing all nearby enemies, holding them in range for
Moonsilver Blade and Pale Cascade until Crescent Strike is ready again.
The added durability of her shield helps her survive heavy damage, while
the mobility of a Moonlight-enhanced ultimate helps her pursue and
assassinate high-value targets. With the complex interplay of her
abilities, Diana’s got the potential to control the jungle while
executing quick ganks and threatening enemies in team fights.