(Active): Diana unleashes a bolt of lunar
energy, dealing magic damage in an arc. Crescent Strike afflicts
enemies struck with Moonlight, revealing them for 3 seconds.
(Active): Diana creates three orbiting
spheres that last up to 4 seconds and detonate on contact, dealing magic
damage to all nearby enemies. She also gains a temporary shield that
absorbs damage. This shield is refreshed if all three spheres detonate.
Cooldown: 10 seconds
AoE radius of sphere damage: 200 (estimate)
Cost: 60 / 70 / 80 / 90 / 100 mana Shield Strength: 55 / 80 / 105 / 130 / 155 (+0.4 per ability power) Magic Damage per Orb: 20 / 36 / 52 / 68 / 84 (+0.2 per ability power) Maximum Magic Damage: 60 / 108 / 156 / 204 / 252 (+0.6 per ability power)
Moonfall
(Active): Diana draws in all nearby enemies and slows them for 2 seconds.
(Active): Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing magic damage.
Lunar Rush has no cooldown when used to teleport to an enemy
afflicted with Moonlight, and will consume all active Moonlight debuffs.
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