So here are the statistics for this guy.
Health: 358(+82) Attack Damage: 46.5(+3.5) Armor: 16(+3.3)
Health Regen: 5(+0.7) Mana: 240 (+42) Magic Res: 30
Mana Regen: 6.95(+0.65) Range: 525 Mov. Speed: 305
Overall I would say his stats are below average for AD's. His range is really an issue with it being a lot lower than most of the other Carries, taking unnecessary poke coming in to last hit. His armor and mana are also below average, this wont matter end game but in lane he is going to be babysat extra hard.
Look at that cheeky little grin, reminds me of a chaotic good rogue or something :) I have looked around for his abilities damage and its scaling and this looks correct. Please don't get mad if its slightly different on release haha.
(Passive) Wicked Blades: Draven's critical strikes deal 30 + (4 × level) bonus physical damage over 4 seconds. Spinning Axe also causes this effect even if it does not critically strike.
I do like this passive, it adds a little RNG back into the game which I do enjoy. I can see an early Avarice Blade being used in a few non-cookie cutter AD Carry builds.
Q: Spinning Axe: Draven's next attack will deal bonus damage. The bonus is equal to 45 / 55 / 65 / 75 / 85% of his total Attack Damage.
This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.
Draven can have two Spinning Axes at once. Range: 300
Cooldown: 12 / 11 / 10 / 9 / 8 seconds Cost: 45 mana
This sounds like a weaker version of Sivir's Ricochet and even Olaf's Undertow. For an AD Carry to run into range to "pick up" his weapon could but him in a bad position and it doesn't seem worth it in the laning phase.
W: Blood Rush: Draven gains 40/45/50/55/60% increased Movement Speed for
1.5 seconds and 20/25/30/35/40% increased Attack Speed
for 3 seconds. The Movement Speed bonus decreases rapidly over
its duration.
Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Cost: 40 mana Cooldown: 12 seconds
Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Cost: 40 mana Cooldown: 12 seconds
Again this reminds me of another of Sivir's skills, On The Hunt. in my opinion this adrenaline skill gives him the potential to hyper carry. This ability synergizes extremely well with his Q. Start with W, land a Q, Pick up the Axe, W again, Q again, pick up the second axe and W once more, if chasing a hero 1v1 this is pretty much a guaranteed kill. I want to see this done in game as it sounds stupid and confusing when written down :p
E: Twin Axe: Draven throws his axes, dealing 70/100/130/160/190 (+)
physical damage to targets hit and knocking them aside. Targets hit are
slowed by 20/25/30/35/40% for 2 seconds.
Cooldown: 18 / 17 / 16 / 15 / 14 seconds Cost: 70 mana
This is similar to Dota's Beastmaster's Wild Axes. I hope the range on this is quite far giving Draven the ability to chase down and kill fleeing champions, the high damage and slow on this with the fact it scales with AD will make this a very yummy skill.
Cooldown: 18 / 17 / 16 / 15 / 14 seconds Cost: 70 mana
This is similar to Dota's Beastmaster's Wild Axes. I hope the range on this is quite far giving Draven the ability to chase down and kill fleeing champions, the high damage and slow on this with the fact it scales with AD will make this a very yummy skill.
R: Whirling Death: Draven hurls two massive axes to deal 175/275/375 (+) physical damage to each unit struck.
Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axe is in the flight to cause it to return early. Deals 8% less damage for each unit it hits (Minimum 40%) and resets when the axes reverse direction.
Cost: 120 mana Cooldown: 110 seconds Range: Global
Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axe is in the flight to cause it to return early. Deals 8% less damage for each unit it hits (Minimum 40%) and resets when the axes reverse direction.
Cost: 120 mana Cooldown: 110 seconds Range: Global
A very unique Ultimate, it looks like the significant AoE damage from this can turn a team fight around, you will want to use this at max range no matter what to get the maximum amount of carnage from it. Also if you can see the team trying to spread you can instantly return it to catch a hero before they leave the line of fire.
The more I look at Draven the more I like it. His look defiantly appeals to me, he just looks like a really cool crowd pleaser and I hope he will not disappoint. Lore and Artwork aside I think this champion will be another fresh AD carry that will just dominate in a 1v1 situation with the Q and W combo, finally with the AoE damage from his E and R combo will make him formidable in team fights as well. It doesn't look like he has any weak areas except a lack of escape so I am very eager to see his capabilities on the field. Lastly here is a video of his alternative skin and his skills, check it out now!
i dont think those are his real stats..
ReplyDeleteThose are his real stats, just been updated.
ReplyDelete