Tuesday, August 7, 2012

Diana, Scorn of the Moon - Base Stats and Spotlight

Diana, Scorn of the Moon
         Mage Melee Fighter Jungler
      


Attack Power

Defense Power

Abiltiy Power


Difficulty






Health 438 (+90)                 Attack damage 51 (+3)
Health regen. 8.88 (+0.12)   Attack speed 0.625 (+2.88%)
Mana 230 (+40)                  Armor 16 (+3.6)
Mana regen. 7 (+0.12)         Magic res. 30 (+1.25)
Range 150                         Mov. speed 320 


Abilities



Moonsilver Blade
(Innate): Diana gains 20% additional attack speed. Every third strike cleaves nearby enemies for 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+0.6 per ability power) additional magic damage.




Leveling up

Crescent Strike
(Active): Diana unleashes a bolt of lunar energy, dealing magic damage in an arc. Crescent Strike afflicts enemies struck with Moonlight, revealing them for 3 seconds.
  • Cost: 55 mana
  • Range to center of AoE: 400min, 800max (estimate)
  • Radius of AoE: 50 (estimate)


Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)

Pale Cascade
(Active): Diana creates three orbiting spheres that last up to 4 seconds and detonate on contact, dealing magic damage to all nearby enemies. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
  • Cooldown: 10 seconds
  • AoE radius of sphere damage: 200 (estimate)
Cost: 60 / 70 / 80 / 90 / 100 mana
Shield Strength: 55 / 80 / 105 / 130 / 155 (+0.4 per ability power)
Magic Damage per Orb: 20 / 36 / 52 / 68 / 84 (+0.2 per ability power)
Maximum Magic Damage: 60 / 108 / 156 / 204 / 252 (+0.6 per ability power)



Moonfall
(Active): Diana draws in all nearby enemies and slows them for 2 seconds.
  • Cost: 70 mana
  • Effect radius: 250 (estimate)


Cooldown: 26 / 24 / 22 / 20 / 18 seconds
Slow: 35 / 40 / 45 / 50 / 55 %

Lunar Rush
(Active): Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight, and will consume all active Moonlight debuffs.
  • Range: 800 (estimate)